Hey all,
This thread is both: The result of our developments and playtest i want to share with you and another call for your feedback.
Our project is basically a wargame, but it uses mechanics from trading card games instead. It also makes use of a gameboard, where components are moved around (think Magic:The Gathering with zones). As we gradually tested and developed the game, we came to the conclusion that a big, square board with lots of tiles on it is absolutely dispensable.
why? because like in CCGs the tactics come from the components (cards) and their rules/interactions and NOT from the ultimate position of the pieces on the board. We can say its 85% the cards and only 15% their position on the board that have impact on gameplay. Still, we would like to use a simplified board as it allows us some rules you only find on tiled boards (distance, being adjacent, being on the same square etc.).
So, we decided to gradually dwindle down the size of the board until it looses its effect completely. And this is also my question to you - what do you think is the minimum size of a game board - in a game where the board is almost not neccessary at all? (comparing it to magic the gathering again, magic would use a board with just 1 space on it)
Take a look at the attached image, we already sorted out the 30+ size boards. Now we are pending between using a 9/7/5 or even a 3 tile board. Last test took place on sunday with a 9 tile board - and still we think its too much (stacking components is much more important then moving them around).
remember: Think 85/15 and Magic with Zones
thank you for the replies - you really helped me to clear things up.
As it looks right now - our test with 9 "zones" was already quite good, but i think we could reduce the board to 7 zones. 5 or less seems to be no option as you loose a lot of tactical possibilities. with 7 zones (take a look at the picture in my last post) you keep the center square and can even simulate shooting/distance/movement (even if at a very simple level of detail).
@Cogentesque
I just checked out both games on BGG, especially King of Tokyo seems to be a source of inspiration - thank you for that!
@zipplockbag
Yep, there will be artwork - we want it to look like a real cool medieval/fantasy map no matter how many zones it finally shows
@catelf
yeah, the 85/15 was only a very foggy thing i threw into the thread. but you got it already. especially that you mentioned "homebase" and "no mans land" got me thinking.
@Aquilius
well, we are not using cards actually, i just mentioned it because everyone is familiar with cards. i like your idea of making all units cost equal. but it wont work for our project - and we will have to use reference cards (at least some sort of), because otherwise it will be impossible to keep track of all abilities and such.
@Orangebeard
Funny thing: Dragon Dice is the role model for our game. But ours is only similiar on first sight. Still i have to agree, i also like the "zone" system of Dragon Dice.