This might seem like a STRANGE "Question"... But in my current context it is very VALID. Let me explain.
The game has card that are played into a 5x5 or 7x7 grid. The shape of the grid is SQUARE but due to the dynamic growth, the "center" may be in different positions. As such there is a HUGE "Area Control" mechanic because the cards have "Attack Formations" which vary per card. So far, so clear.
Here's where I'm not 100% certain.
Each card has an "ABILITY". Which seemed COOL ... But are very "challenging" (to say the least). Let me list some examples next.
1> Brotherhood: "If this card is next to another Fighter, this card is Buffed by 1 Power."
2> Magical Barrier: "When supporting a Hero, that card is Enchanted by 1 Magic."
3> Holy Shield: "If this card is facing an Outlaw or a Villain, that card Expends 1 Power."
4> Just Cause: "If this card commands any Dwarves, Dark Elves or Orcs, boost Morale by 5."
And so mostly from a game perspective, it's mostly about gaining BONUSES or PENALTIES to Power, Skill and Magic (the 3 stats) for each card.
BUT it's TOO VERBOSE, TOO COMPLEXE, TOO HARD TO DISCERN, etc. It's just all wrong and it makes for USELESS abilities... I seriously WANT to simplify it to something more GENERIC and EASIER to handle.
I could play the game WITHOUT them ... and the game would be LESS "Fancy" but would KILL the "Customization" aspect of the game.
I am still thinking about something that would be much SIMPLER... But just as versatile.
IDK ... I REALLY am going to think about it some more. BUT if anyone has some IDEAS or THOUGHTS they'd like to share... I'm all ears!
I've had this system for a while and IT JUST DOESN'T WORK! It's too cumbersome, hard to track, and just a bit RANDOM. For example: "1> Brotherhood" means that you would want two (2) Fighters NEXT TO "each other". The problem is that laying the card down, you just can't put a card WHEREVER you like because of the serious "Area Control" mechanic. Spaces are "blocked off" by opposing cards. So while it's COOL... It doesn't WORK...!
Another challenge is the BONUS/PENALTY system. Since the card have 3 stats and artwork ... There is NO PLACE to "TRACK" Bonuses/Penalties. It's also DIFFICULT to know: A> Should I do +1 or B> Should I do -1 because of the Combat Calculations.
What I am leaning towards: some kind of positioning system "outside" the Area Control Mechanic THAT IS SIMPLE and another system of "benefits"...
IDK ... For the moment, I am fresh out of any solution to these issues.
Please feel free to comment/give feedback/share ideas/etc.
Many thanks!
I am thinking about a "kill" track and a simple movement system also! Sort of an XP BOOSTING and leveling up. But something VERY BASIC like this:
A> Each card has from 1 to 5 Stars.
B> Each kill earns you +1 Star (from 1 to a maximum of 5).
C> Each card that survives at the end of the game will earn +5 Morale per 1 Star.
D> On a turn, you can ATTACK another card or MOVE one card 1 Space in any of the following directions: N,S,E and W (provided there is no other card in the position).
Movement can be KEY because it's a DECISION:
1> Do I attack and earn more stars... OR
2> Do I move out of harms way to protect a card which already has several Victories???
I currently don't have MOVEMENT... But it's an interesting OPTION.
I'm still thinking about other options. This is just ONE (1) IDEA!