The Darkness
Solitaire Card Game
Globolds have lived beneath Solitar Mountain for centuries, relying on their unique bioluminescent lanterns to work the mines. In recent years, their luminescence has mysteriously weakened and stories of a dark, devouring presence from deep within the caverns has caused them to fear the dark. However, prophecy speaks of four named Globolds that will seek out and destroy the looming Darkness, restoring the Globolds' fading light.
Object of the Game
Secretly assemble the four named Globolds into a square formation to defeat The Darkness and win the game!
Contents
12 basic Globold (white) cards, 4 named Globold (orange, blue, green, yellow) cards, and The Darkness card.
Globolds’ Card Anatomy
The top left value is the Globold’s brightness, ranging from 1-8 lumens. The bottom right value, on both sides of the card, is The Darkness’s movement, ranging from 0-3 spaces.
The Darkness’s Card Anatomy
Its starting side displays a star (*) in the top left corner, its enraged side displays an exclamation (!) in the top left corner.
Setup
Shuffle the Globolds and place them face down in a 4x4 grid layout. Place The Darkness, start side up, above the first column.
Turn Sequence
Globolds' Movement Phase
The Globolds in the column/row next to The Darkness can’t be played this turn. Flip any two adjacent Globolds or swap any two face-up adjacent Globolds that aren’t restricted by The Darkness’s presence.
The Darkness's Movement Phase
Add up The Darkness’s movement values displayed on the Globolds in the column/row next to it and move it that many spaces clockwise along the outside of the grid.
If the total brightness of all face-up Globolds in the new column/row next to The Darkness is greater than 10 lumens, flip all face-up Globolds in that column/row face down and flip over The Darkness to its enraged side. If it’s already enraged, you lose the game!
Winning the Game
If at any point during the game the four named Globolds are face up, in square formation (with each named Globold adjacent to two other named Globolds), immediately defeat The Darkness and win the game! Add up the total brightness of all other basic face-up Globolds to calculate your score.
So I came up with this initial concept the other night and think it has some potential with the rotating Watcher column/row restriction. It seems too simple right now so I’m trying to think of additional elegant mechanics and gameplay.