Okay so let me explain my thoughts about what it is I am talking about!
Firstly I am NOT developing an iPhone (iOS) Phone App because of the $99/year cost to have your app listed. In addition, Apple takes 30% of the fees your earn for a paid Phone App.
Google Play (Android) ONLY charges $25 a one-time fee which is more feasible than $99/year! Okay now where you (as game designers) come into play...
The idea is to have a PAID App for $9.99 which allows you to choose three (3) out of six (6) classes of Heroes for each game.
Now analytically this is a very SIMPLE Phone App. And the charges may be handled by the App Store and does not require In-App Purchases and all the associated "troubles" with that. It doesn't require a database either... Only the logic to choose and configure three (3) classes of Heroes.
From a distribution process, I could put ALL the classes with the "core" box and then that would be the END of that.
Why make a Phone App??? Would love to design/code something in the Phone App space! And this is as SIMPLE as it gets (for a Phone App).
So do you think it's stupid to design/code this Phone App ... if in reality all it is doing is "digitizing" six (6) cards???!!! And allow for a "dynamic" configuration (and maybe OFFER the "Fighter" as a FREE TO PLAY Hero...)
What are your thoughts on this???
What do you think is a good price point???
My hope is to launch an Android version first and then see if there is enough demand to launch an iOS version at a later time... (Due to the fees/cost structure).
It's a one-time purchase, not re-occurring revenue (like a subscription).
Perhaps if it was a subscription, it might be more appropriate like $0.99 per month and an annual fee like $9.99 (where you get 2 FREE months).
That's why I was thinking about $9.99 ... Because it's less than $1 USD per month considering you get 2 months FREE. And you ONLY pay the fee once... in a Pay-to-Own version (non subscription).
First of all "subscriptions" are a pain to manage, opt-in/opt-out, etc. And secondly my goal would be to recover $9.99... Because the iOS store charges $99/year for listing the Phone App.
Any additional thoughts???