A bite from an animal could be a combination of Slash and Puncture damage.
The distinction has to be in place or else there won't be any difference between an axe and a spear.
The other main reason has to do with armor. Chainmale is very effective against a slash from a sword. However, it is not nearly as effective against a poke from a spear. Plate armor is the same way, except way more effective against both.
It's for reasons like this that I want those two distinguished. It allows me to make armor with different defenses against different attacks.
I understand the concern with this. Stabbing and slashing are quite similar. However, for the purpose of adding more diversity in mundane historical weapons, I want to have this distinguishment.
I realize it's a bit hypocritical. It's more of a personal preference, if anything.
I see what you mean. If the effects of different types of armour is the focus, then that makes perfect sense. I was probably overthinking it and missing the obvious game-related point. :)
Some animals:
Saw
Tear
Poison
Choke
Knock out
Cut
while biting
I would put sawing and tearing as a form of Slash, I suppose. Tearing's a little different, but meh. Not unique enough to be its own thing, so that means it msut be supplemented.
Poison is of course Ailment, choke is Suffocation, knock out would be a special type of Stun, and cut is of course Slash as well.
Claws are definitely doable through other forms of damage.