Hey all,
As the title of this post suggests, how does everyone handle recording numeric values changing on a board, specifically when you have a number of numeric values that keep changing as the game progresses.
The most obvious answer is to use tokens, which IS possible for my idea but that would mean a lot of tokens and the tiles move around meaning the tokens would have to keep moving as well.
Here is a visual representation of my question;
https://www.bgdf.com/sites/default/files/images/test.thumbnail.jpg
The numbers on the left are attack and the numbers on the right are defence. Lets say someone plays a card to weaken the defence of this monster by 2 on all sides. I could easily have a small die or token to represent this. But if the monster has defence weakened on one side and attack increased on another side and so on then it becomes a bit more tedious and takes away from the real strategy of the game. Also, there will be multiple units on the board with different changing values.
What are peoples thoughts on this and do any other games handle this really well?
Hey guys thanks for the suggestions.
I have had a look at each one and put a lot of thought into how each would work but unfortunately i dont think these solutions would work so well.
As for the flood meter it would be too hard to use to manage so many different units at once.
Dials would be too big for the tiles as they are only 2x2 inches.
Sliders would run into a similar challenge like the dials but COULD work it just would be too much on the card and so many numbers near each other might get a bit confusing.
The best solutions i've thought of without putting too much clutter are by simplifying the attack and defense increase/decrease capabilities by making them last for 1 turn, meaning players wont have to actively be changing values around as the game progresses and will only need to remember numbers while the turn is in play (a turn being both players taking actions).
I could also make this work by having attack and defence being changed simultaneously and having a + and - above and below the values with the player placing a 1,2, or 3 token on the + or - for each side affected. If ALL sides are affected they just place the token in the centre or something (would have to play around with spacing for each tile element).