What I mean is that Bot is eliminated and the next "Duel Bot" is in play. But if STATS are RESET to 0... This means the opponent has an unfair advantage IF the winning Bot gets to keep his STATS.
What are the possible STATs that I am talking about? Here's a complete list as it currently stands:
1> D4: Rate of Fire = determines how many times a weapon may used per TURN.
For example: a "3" means that this weapon can FIRE "3" times per turn and do three times (3x) the "Damage rating".
2> D6: Weapon Load = determines how many different types weapons may be used and/or configured.
For example: a "3" means that the following combinations are possible:
"1-1-1", "2-1", "3"
3> D8: Damage Rating = determines how much damage a weapon may be deal.
For example: a "2" means this weapon deals "2 DMG" per attack.
4> D10: Firepower = determines how much energy is available to attack the opposing "Duel Bot"
5> D12: Coolant Level = determines how much heat can be absorbed per TURN.
While all this MAKES "sense" ... My problem is what happens when a PLAYER defeats his opponent's Bot.
#1. All these STATs start at "1" each as both players reveal their "Duel Bot".
#2. Only the D8 + D10 grow by "1" Point per TURN "automatically".
#3. Players allocate "1" Point per turn to one of the OTHER dice: D4, D6, D12.
While all this WORKS during the First (1st) Round of combat... The question that I am having is:
"What happens when ONE (1) 'Duel Bot' is defeated???"
The NEXT Bot the player who lost the first duel, must start from SCRATCH again.
But what do we do with the WINNING Bot???