The thing is... EX-P Gems are on the BOTTOM of the list of Crystals to gather and choose. They allow you to "Level Up" another Unit in the play area. In theory this is GOOD. But the reality is most players will FOCUS on gathering "Resources" for their Lord or Lady's Fervor (in order to WIN the game).
So here are some IDEAS about how to re-implement EX-P Gems:
1. When they are drawn from the bag, the winner of the battle keeps ALL EX-P Gems.
2. When they are drawn from the bag, they go onto a Tile as normal BUT each time a player picks ANOTHER Crystal from that Tile, he/she also collects ONE (1) EX-P Gem too.
There are nine (9) EX-P Gems and having them in your stockpile until you use one or more of them sounds reasonable to me.
Which of these methods do you prefer and why!? If you have another method by which you could use EX-P Gems ... Feel free to share!
If I understood correctly, it would be something like the following:
3. For each gem you collect, award one (1) EX-P Gem (if available) to the opponent of your choice. For each XP Gem you collect, award one (1) resource gem (if available) to an opponent of your choice.
Is this something along the lines of your "Consolation Prize"?! I think it is and I think it's very "strategic" also. Either you get further ahead and your opponent get's to "Level Up" one Game Tile (or Collect one EX-P Gem for future use) or the opposite happens.
These EX-P Gems would force players to decide on what should be done in terms of the Crystals collected. And if you are ahead and have no option but to collect an EX-P Gem, this also can HELP your opponent by allowing him/her to "catch-up" and collect a Resource Gem of his/her choice.
Real cool @Juzek... This is definitely very strategic... I really like it!