Once in a while. You improve your game by popular demand.
But the feedback can be the opposite of what your playtesters demanded.
Here is my little story.
My players demanded a rework of the Assault units and "hit a moving target".
I did so.
But I also had some mechanics reworked that my players liked.
My players want to have a hitting chance on moving targets, at any range.
I removed that with my new mechanics in regards to hitting moving targets. A maximum attack range of 6 was the case... 7 or more would also result in the same numbers. Which was always 0 damage...
Still I designed in such a way that the old mechanic could also be used to some degree.
Which was a good choice. Since everyone wanted me to keep the chain of 5/6th penalties.
Now I have improved my attributes.
Brought more balance to the game.
And made the game more interesting.