It seems I can't find the topic regarding this...
So I made a new one.
I am planning to 3D print my stuff. Or at least make tge 3D models.
My goal is to do some sort of healtg tracking.
1 health doesn't need to be tracked.
And it looks like 16 health (heroes) is going to be the absolute maximum for the game.
However, some structures will have a bit more health. I have seen 40.
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Idea 1
I make the 3D models like such. There are spots for pins.
A pin can be 1, 2, 4, 8 or even 16 damage.
But I prefer only 3 different pins.
After all, a big unit would be riddled with holes.
Idea 2
The same pins are used. But are designed in such a way, that they can be stacked upon another.
Idea 3
Instead of pins. The player has some sort of wheel under the miniature. But I need to keep in mind that multiple pieces will be in 1 region. It has to be able to fit. A wheel is often much bigger than the initial miniature.
Other ideas are welcome.
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Then there is the idea of having modular bodies.
But due to design limits. Some bodies can't receive certain weapons.
For example A rifleman is a normal infantry body, worth 1. And a weapon of 1, 2, 3, etc can be added.
But a lower infantry body should be worth 0.8. Weapons of 0.2, 1.2, 2.2, 3.2 etc are the only options now.
So, I am not sure if I should allow modular bodies.
Maybe not allow certain bodies?
This way, less options for the bodies. But also less creation material in order for players to design their faction.
Having modular miniatures also creates a risk of assembling difficulties. Things might break faster.
Costs will be higher too?
Should I allow modular miniatures??
So, a lot of pieces.
I do can say however, that after each battle. 1 piece will be damaged.
So, for example, if 3x1, 2x2 and 1x4 are hits. And the enemy pieces are 4 health each. 2 are removed and 1 will receive the 3 damage.
On the other hand. A situation might arise where 2 armies face each other with a lot of armor yet crappy weapons. A survivor will take cover behind a healthier ally.
Then it is possible that like 6 pieces all 6 have like 7 damage each on them. In that case, a 1+2+4 damage should be applied somehow.
I don't want to make these pieces to expensive. They are only durable in particular situations.