Ok, here is a quick overview of the game we are working on. Its an fantasy/adventure/rgp. Basically, you travel around a map fighting demons and bosses while collecting items, doing quests blah blah... But it has a some what religous theme. The "classes" represent tribes that overtime have developed into demon hunters. I have four classes created and test played, each with unique skills/talent/abilities etc.. They are:
Crusaders : Knights that abandoned an evil king long ago and now find and hunt demons. (Swords, spears, shields... etc... )
Shepherds: Descendants from ancient shepherds that developed their control of animals to fight demons. "they control wolves" Much like a druid without the shape-shifting. (wolves, occasional raven)
Saints: Those who gave up everything worldly, and were blessed with spiritual powers to fight. "so yea, no weapons" (Magic)
Slayers: Born barbaric warriors but through faith they now live to slay demons. (Axes, hammers)
So, I need a fifth class... One that uses a BOW! Like a hunter, but with more meaning or a more unique name. I also need a background story or some way to relate them to the overall cause of killing demons. Im completely stuck and want to move onto other areas so any help would be much appreciated! Oh, and if you come up with the one i end up using, i def send you a copy of the game and give you credit. :)
Im really liking the Warden idea. In D&D wardens are guardians of nature which is what i was kinda looking for. As for the Wolves, i've been on edge about that one since the start. It's between wolves or some giant hounds...
Wardens : Protector of nature and creatures, also live in wilderness to escape temptations of the world.... Ive never been good at story writing.
Would anyone choose this class?
And thanks so far the responses are great!