One of my favorite pet projects is the so called "Archon Core System", that is based on both Chess and my favorite computer game from the C64 era.
But this topic is not about that game, it's more about the fact that the game is without any luck element.
This means it neither features dice nor counters drawn from a bag.
Now, over the years several people told me that a game like this is not appealing to the mass, it's less fun just because so much is missing. On the other hand, I received a lot of positive feedback as well, because the game is highly tactical and plays almost like a fantasy chess version.
I would like to hear your thoughts on the topic.
Is a game without luck automatically less fun? Is it no fun at all?
Or is it just a very special kind of "Thinkers game" that might not suit a large audience, but instead only a niche of chess-like-players?
That Archon theme is another point:
People might expect the game to have dice heavy battles to resemble the action combat from the Archon computer game. Wonder if that would be a problem.
Still, i prefer the dice-less method. You can plan ahead just like with chess and predict your opponents moves as well.