Do you like to use Victory points in your design or prefer to stay away from it.
Victory points makes the design of victory condition easy to implement, but the player motivation for these VP is lower and there is a lower sense of accomplishement when the game is finished because most of the time, you do not know exactly what made you win. While a game that has specific objectives to fulfill seems much more memorable.
On the other hand, victory points are very usefull in a game where it will ends as a draw most of the time, or if a game is so long that you allow the option to make it end sooner by using victory point to determine the progress of the players.
So do you prefer using VP in your design? if yes or no, explain why?
I do not favor one side or the other, still it seems to be easier to design a VP based game (which can have any name by the way), VP is like a currency for victory conditions. Which is an interesting concept.
Some designers hate VP and I can understand their point of view. It's like money based games (ex: monopoly) it's hard to know what made a player win when using VP. Which with a unique condition, it is easier to trace back what made the player win.
Now sure if a game should be more momorable when it's not VP based. One thing for sure, games that ends when a VP limit is reached seem to be more interesting due to tension for the end of the game rather than those who don't.
Else for resolving ties, VP are perfect.