Hi all,
I'm creating a game where the point is to fill a [16th century] tavern full of customers. I have a bunch of servants that fulfill different tasks according to where the player decides to put them:
i.e.: musicians bring in more customers, maid cleans the tavern, wenches serve the customers, etc. a servant can be all of these! customers come in 4 categories: villagers, sailors, pirates and vagrants (which all act differently)
I need more tasks for the servants to be able to do but can't really think of more to do in a 16th century tavern.
Ideally, the task should provide income to the tavern in one way or another, i thought about some sort of gambler but I don't want to up the chance. any thoughts would be much appreciated :)
thanks!
Laurent
ideas are always welcome :)
i think the mechanic of the game is already pretty solid, but hey, you never know what people come up with right .
cheers!