I've been trying to make a game complex enough to keep a typical gamer interested, and simple enough that any intelligent person can pick it up without too much difficulty. Each turn, players have the choice of seven different actions, including three with dice formulas. I include these on a quick referance card. Still I'm afraid it might be intimidating. If any of you brilliant folks could take a look and give me a read, I would apreciate it.
My rules and some example cards can be found here:
http://www.bgdf.com/node/1151
Thanks in advance.
Thank you so much for looking it over. I'm so grateful to have an objective eye on it.
Actually, after my last solo playtest it seems like Loyalty is very important. So drums, dance, and spots are at least as powerful as a good bite.
As far as Balance, I'm using little 'cheats' to make it pretty easy. First of all, everyone has access to the same cards. If your friend brings a new module, you just shuffle it in. Second, it's alarmingly easy to take cards if you're determined to. I still have to adjust the power of cards from time to time, but so far it's always been powering up cards that turned out weak. The generalist strategy seems to be best, but that is punished ruthlessly by negative mental stat mods.
A sequel, I've thought about one. Taking the next step to city states, making it a little bloodier, and more squad oriented. Really that remark at the end it part of the tone of the game. The game is kinda aimed at poking fun at the whole concept of society by watching these rabbitoids squable over dominance.
Again, thanks so much.