This thread is a part of 2 thread which talks about a different aspect of the same subject.
Most civilisation/space conquest game use an action based system. I have read the rules of 2 new games lately called "Alien ascendency" and "Eclipse" and they both use action based system. There are 2 ways I found so far to implement action based systems.
Method A: Have a limited set of action, but have their effect proportional with the empire size to make sure that larger empire are not harder to manage. For example, in "Alien Ascendency" when you build fleets, you place 1 fleet in play for each space dock.
Method B: Give each player a number of action proportional to their empire size. The larger is your empire, to more actions you receive.
Each methods has various pro and cons, I was wondering if any of you had a preference, or do you think that a method is superior to another.
Of course many games does not scale the actions with the empire size and it creates game where if player expand too far, they end up with an unmanagable empire and it get crunched easily. This is something I want to avoid.
Starcraft
A game of thrones
Rune Wars
[A samurai game I cannot find the name (the one with the cube tower)]
There are many others that I have not played. That is a common method to make sure the player cannot take control of the whole map and eliminate players.