My card/dice based TCG is loosely set in a mage dual arena (ie, more of a meta/lore kind of way, not actual gameplay). They type of arena is still up in the air, be it gladiatorial-ish or more like hunger games (big difference there, I know).
Anyway, winning is currently based on health/hit points, which I'm perfectly fine with as it is the standard and I don't want to shake things up just because I can. I am interested, however, in exploring other, alternate win conditions that would seem natural and cohesive with the theme. These could either be in addition to health, or replace it entirely as long as it's not forced.
Any ideas you have would be greatly appreciated!