Saw another Gamasutra article this morning that describes the process of implementing a modified deck of dice cards in a (fairly shamefully-derivative, in my opinion) clone of Settlers of Catan.
The referenced game is a computer game/smartphone app, but the concepts can be applied to analog games as well. Catan has experienced the same criticisms of this app, in fact. The general thrust of the article:
- Players were disappointed with the outcomes presented by the dice throws.
- Developers chose to create a "dice deck" that simulated card draws with dice outcomes on them.
- Developers tweaked the dice deck, including when to reshuffle the deck and the composition of the deck to mimic probability.
- Developers elicited feedback from players to gauge satisfaction with the new changes.
This is a very useful article to read for those who are feeling their games are "too random," and you see how one set of game designers chose to address this problem.
https://www.gamasutra.com/blogs/JeffreyDEon/20201001/371141/Designing_Ba...
I hadn't heard of that expansion, but it's good to hear they did something to address these issues. Thanks for sharing.