Most games have attributes to their units.
The ones that I am using are:
- Air
- Ground
- Submarine or Subterrain
But what if an unit can change in attribute during the game?
I would like to see 2 ways in my game:
- Like a submarine surfacing for 2 reasons. Being safe from deep sea mines. Being able to shoot those long ranged missiles. Then diving for 2 reasons. Being safe from any surface unit. Being able to place its own dreaded deep sea mines.
- Like a jumping mech. Easier movement on the board. Being safe from any surface unit that might stand to close to the path of movement.
How would you make this simple and fair?
Well, I am not sure about putting a number on how deep or high an unit is. Terrain itself has height too. Units follow that and only have 1 of the 3 attributes.
A switch in attribute can be simple.
Plain, plain on ground.
Submarine under water, submarine on water.
Things like that to indicate their state.
I got the jumping idea from battletech. But never played the game. I didn't know they used a mode for that. I am starting to believe that is the only way for me. But it would be fair.
What about constant switching in attribute during a move? Should it cost speed points?