I'm working on an economic game based around resource/time management where multiple rules and game mechanics center around buying, selling, making penalty payments, and/or receiving bonus payments. IMHO, the mechanics themselves are pretty simple and intuitive, particularly within the theme of the game. However, I am struggling to identify specific dollar figures and price points for each element of the game.
I recognize that a lot of price pointing requires rigorous playtesting so that you can tune the game to the way you want it played. But I view that as Step #2 in the process. Step #1 seems to be crafting some sort of theory for how to establish the "first draft" prices. So far, I've just been going by gut instinct, which is totally unscientific and likely doomed to fail. Does anyone have any literature or personal theories about how to go about selecting your initial game prices for the prototype?
Thanks!