hello.
the main game I'm working on at the moment is a solo dungeon crawl. in it certain things get resolved with dice rolls (some combat, most events and a few other things). up to this point i have used a D6, but i have recently thought of binary dice.
they consist of 3 tokens (more tokens = higher total) in three colours (and symbols for the colour blind). 1 token (red) is 0/1 the next (orange) is 0/2 and the third (yellow) is 0/4. strictly speaking they are all 1/0 with different place values.
players cast the tokens and count the totals to get a result between 0 and 7 (or a d6 with an extra reroll and an instant fail).
this gives me some pros and cons...
pros: the game doesnt need traditional dice so it can just use a punchout sheet.
extra tokens can be obtained through the game to fight bigger bads (and be themed as collecting jewels etc)
it seems different and thematic (casting stones in a fantasy setting)
i can change odds (ie a card requires the red/yellow tokens. makes a die with 0/1/3/4)
cons: it isnt as natural as a die. do people understand binary well enough?
it is harder to make perfect dice (ie my d6 is a d8, my d4 swaps a 2 for a 0)
do you think its worth the change? are there any games that use somthing similar? should the tokens all be 0/1 with an explanation of place values or should they be 0/1, 0/2, 0/4 etc?
correction. a red/yellow gives 0/1/4/5. which may answer if people understand binary.
incidentally using this doesn't change the odds, you have an equal chance of rolling any of the possible numbers. a 7 token system gives the numbers 0-127 all with equal odds
i think missing a middle number would be counter productive. dropping the yellow gives 0/1/2/3. same odds but a lower total and less messy