Going through my action point list. Trying to make it re-organised. And I spot a certain action that lost its meaning.
A selected squad may fire upon units of the player itself or allied units. This can be one or more units. The projectiles are checked on if they can reach the targets. Terrain Influence is also taken into account.
The 2 AP costs are for the attacking squad only.
Targeted friends or allies will Return Fire if possible. Free of any costs. But only on the squad with Execute.
Extra bonus is forced.
Originally it was meant to preserve XP in the ancient version. But XP got banished. Having dead units remain as resources is also a no go due to the logistics of the mechanics.
Does anyone of you know if there is still any meaning possible to this rule? Besides of screwing over your ally?
And your own units too.
I re-organised my AP list. Player in turn went from 11 to 10 options. The total options described went down from 26 to 19.
Not sure yet if I should do it that way. Perhaps keeping them in the old configuration makes it simpler for the players to search and choose.
A list of options for each player? (Player in turn, Targetted player, Other player(s) ) And then add the 19 explanations.
OR
A list of options including the explanations. Creating double explanations. There is even one tripple option.
I am also thinking of starting from scratch. And explain parts that return in multiple choices.
Movement and Attack separately. Then as third, that the combination of the 2 will create penalties.