Was bouncing ideas around in my head when I came up with something that way or may not be an interesting card driven mechanic. I am thinking about using this in a Civilization building game.
There is a common deck of cards and at the start of each turn a set number are drawn and placed face up. Then each player has a certain number of actions they can use involving the cards.
-They can use a card to gain the "resources" shown on the card.
-They can "buy"the card, though they do not actually take the card - they instead place a marker on their playmat to indicate they now own what that card shows (a Kingsburg style playmat?).
-They can "use" the card's ability if they have previously bought the card.
A player can only do one of the actions - so first they will have to acquire the resources, then buy the card, then use it - each requiring a different action.
At the end of the turn all revealed cards are discarded and new ones are drawn at the start of the turn. If the deck has run out shuffle the discard pile into a new and continue.
I still have to work out if more than one player can "use" a card per turn or if it will be on a "first to use" basis or some other method (maybe pay resources to use a card that has already be used by another player?).
If anyone has any thoughts or ideas or suggestions to go with this please - I am all ears.
spectre2661, you have basically read my mind heh.
Most of the cards will be based on a 3 tiered system, thus each card has the ability to produce resources, discover a technology or construct a building - all depending on what the player who uses the card chooses (within the limits - a player can't construct a building they don't have the technology for).
For example a card may could give Science resources, have the Writing technology (which would cost Science to learn) and have the Library building (which would require that you have the Library tech and cost Production to build - which you would have to acquire from a different card). Once you built a Library you would get bonus Science next time you used a card to acquire the Science resource.
Not sure if I will make the cards first come first serve or force some sort of penalty or extra payment required to use a card that another player has already used.