I re-edited this whole post
The thing is. Weapons with a higher cool down, increase the natural RPS mechanics of my board game(s).
But my bonus damage rule will undo this effect. Especially when the 2 different designs are equal of costs.
My bonus damage is also complicated (although it is reduced to a quarter of its former complexity).
I want to reduce the complexity to something understandable by 10 year old kids.
I want to turn it into a simple compare and adjust mechanic.
The new idea
To keep things simple.
Where bonus damage becomes a natural occurrence. It will be present for both armies, despite of size difference.
I want the total weapon costs of an unit, to be compared to the total body costs of an target.
If the targets body is bigger, a bonus to the damage should occur.
I am not sure yet about the factors here???
The bonus dice are rolled alongside the main dice.
But kept in a different group.
They can only affect the targets that belong in the category.
The first tier of the bonus would be +50%. You roll dice to determine how many bonus dice are rolled.
The second tier is simply doubling the dice; you roll 2 groups.
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How to explain this in kids language?
What factors should I use? x2 for the first tier, x4 for the second?
Should I use more than 2 tiers? 3x33% or 6x17%?
Should bump the topic?