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Color Gradient Cards

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Juzek
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What would you do with card backs that are each one tint or shade different from each other?

I think this would be a great addition to a press-your-luck mechanic where you can perceive some risk without being able to pinpoint what card you are about to draw.

I had this thought a while ago, but Bottercot reminded me in this topic:

https://www.bgdf.com/node/22461

Do any games out there use this mechanic? Please tell me there isn't a "52 Shades of Grey" card game.

tikey
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Joined: 03/31/2017
The 52 shades of gray while

The 52 shades of gray while funny it has potential in another sense. What if there are differences but they aren't easy to spot (the perception of shades of color depend a lot on contrast). So you might think that it's X type of card but you can't be sure it's not Z or Y because the difference is very subtle.

Printing technology might be an issue though.

let-off studios
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Accessibility

tikey wrote:
Printing technology might be an issue though.
I see printing technology being an issue. I also see accessibility issues (with color-blindness being first to come to mind, while poor vision ability is another close behind).

If I were to promote this kind of idea, I'd focus on high-contrast patterns as opposed to colours. Even there, the design has accessibility issues. It may also affect the design in subtle ways.

Generally speaking, these are things that rule out potential players not because they lack the skill, but they lack the physical ability. It's reasonable to assume that there's no "one game for everyone," and I suppose this is an example. Personally I'd prefer skill or interest to be a barrier as opposed to physical capability. It seems easier to encourage someone to train the skill or cultivate the interest. You really can't address colour-blindness the same way. :)

If you're okay with this, then go for it and experiment with the idea.

tikey
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That's an amazingly good

That's an amazingly good point.

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