Hello, all.
This is my first post (I believe) on BGDF and I would like to provide some background information about myself before I continue with my questions. I am only twenty years old, but have played my fair share of games. Some of which include Yugioh!, Magic: The Gathering, Pokemon, Shaman King, Dragonball Z, VS System (Marvel & DC), Duel Masters, The Spoils, and, of course, traditional board games. My level of understanding in the concepts and the inner-workings/mechanics of the above games range from fairly basic (Shaman King, Dragonball Z, Duel Masters) to exceptional (the remaining others). While I am young and obviously lack business-related experience in this "field", I do have a passion for board and card games.
Myself and a fellow friend (who, may I add, is also well-seasoned in numerous trading card games) have decided to try our own hand at developing a game of our own. The theme of this game is a setting of a collection of six planets (currently) home to six different groups/races/tribes; Nature, Dragon/Reptillian, Machine/Advanced Technology, Elemental, Demonic, and Angelic. This "rough draft" of a theme is definitely not concrete, by any means. We aren't even sure if we like it.
What we've been focusing on is the gameplay and "fun" level. There are certain card games that end rather quickly (Yugioh) and others that take considerably longer to play on average (Pokemon/Magic). Our goal is to narrow the playing time down to the ranges between these three. If anyone is familiar with the above games, you will understand the time differences I am talking about.
Yugioh begins with 8000 life points. The main goal is to reduce your opponent's points to 0 in order to win. The monsters in this game have, on average, an attack score of 1500-1900, which is more than an eighth of the total life. This means it takes only six or so direct attacks to end this game; resulting in a very fast type of gameplay.
The other two, Magic/Pokemon, usually take twice as long to play as Yugioh. I'd say close to 20 minutes per game. Of course, each example I have given is just that; an example. There are plenty of other cases where the games last much shorter or longer given the situation and circumstances.
What I am trying to get at is this; our game simply takes too long to "enjoy". It feels as if the games drag on for entirely too long for our tastes. And, if we aren't happy with the game, we can't expect anyone else to be.
This game begins with 25 life. While it is only 5 higher than Magic, the game is lengthy because creatures have to attack through the opponent's creatures before striking their opponent's life total. There is currently no "trample" or "peircing", so any damage is simply absorbed through opposing creatures. There is also no summoning sickness, meaning as soon as I play a creature, it can attack, provided it is before the combat step.
Another important detail is the lack of strikeback. Damage is dealt only by the attacking creature. The defending creature basically takes the damage and either has it's "health" lowered or dies completely.
The payment or cost system is utilized through a mechanic slightly similar to Magic's mana, but is actually entirely unique. When trying to imagine our game, simply think of Magic's land cards for now. Usually, at the very most, two creatures enter play at once.
As you most likely tell, the game does indeed linger into an "unfun" timeframe. We enjoy the idea of being able to attack with a creature the turn it enters play and a cost mechanic is most likely the way to go.
After hopefully absorbing the above information and, just possibly, forming an idea of how our game's combat system currently works, what other options or paths are we simply over-looking? We have tried to think of different methods, but it is, in all actuality, very difficult to generate new combat ideas that would make our game end faster.
Anyways, I'd like to thank anyone and everyone who have taken the time to read this post. I look forward to your own suggestions (and criticism).
-Kamon
I forgot to mention our "creatures" have a strength rating of 3 on average. The highest is 8 and the lowest 1.