Hey all,
I had a thematic idea for a deck-builder game, but as I tried to think about how it would work, I realized I don’t have a very vast knowledge of what a lot of the deck-builder games out there are like. Without it, my ideas are starting to stagnate, and feeling too much like clones of the few I’ve played. Like, what are the basic actions you can get in different games? The three I’ve played are:
Eminent Domain- Each turn you may make 2 actions, a big and a small one. The cards in your deck determine what actions you can make, and how strong they are. By playing cards, you pick up more of those cards (thus, by colonizing a lot, you become a better colonizer). Certain actions give you victory points (such as colonizing planets, trading, etc).
Dominion- Each turn is based around buying something. 90% of cards either are money, or are cards which help you get more money. Eventually, you buy cards which give you victory points.
Runestone- Each turn, you can either buy something or fight a monster. Most cards have a value, the sum of which lets you buy something (much like Dominion). Many cards allow you to fight monsters, or increase your fighting ability. Many cards do both, but some are either-or. You gain victory points by killing monsters, or by empowering your heroes (with XP gained from monsters).
What are other games to look into and try out? What are the unique designs out there? If you have time to type it up, what are the main actions that players can make in those games, and how to they gain victory points?
Thanks!
Simon
That really helps, thanks.
I think I have some ideas at this point. If I get stuck I'll try watching game reviews (though honestly, "Glory to Rome" is the only other deck-building game I can think of).