Hello fellow Game Designers,
I have been working on one of my future games and have ran into something a bit odd. Let me explain and then I'll ask for your opinions.
So this design has crystallized and has a very unique combat mechanic which features three operators per card: "+", "-" and "x". Each card when battling the SAME card results in the identical points.
What this means if Card A is a Fighter and Card B is a Wizard... It doesn't matter who attacks who, the result is the same in terms of points. It just matters which player loses points.
The problem with this is two-folds:
+ A card with a LOW multiplier ("x") exposes the player to an expensive counter
+ A card with a HIGH multiplier ("x") does the exact same...
What this means is that both low and high multiplier cards pose the same RISK is allowing counters for the opposing player.
My issue is how to offset this???
Please note that I have not yet created any special abilities for each card.
Feel free to respond, share your thoughts, offer advice, and ask questions in the event that I'm not being sufficiently clear.
Many thanks for all your feedback.
+ (6 - 2) = +4 = +4
- (2 - 2) = 0 = -0
x (1 - 5) = -4 = x -4
-16 Tribute Points
This is a concrete example which involves 2 cards. It's the same if computed the other way too.
As I have explained... Both these cards are dangerous. Why? Because of a player puts down the Wizard, his opponent can play a Fighter resulting in a loss of 16 points. The same goes for the Fighter too: the opponent can play a Wizard and also results in a loss of 16 points.
Now while the bi-directional nature of the cards is a bit circumstantial... It introduces a difficult challenge in figuring out how to play the game...
I am reflecting about let-off's suggestion of hidden information and a unified scoring system. Need some time to review and consider. I will get back to these 2 ideas... Because they have some merit no doubt. Feel free to respond now that I have an example to explain the system...
Will review...