I'm thinking trough a zombie game at the moment and wanted to get some input on using Fibunaccis number sequence for the progression based aspect of the game.
The idea is that you earn points during a round that you spend in a shop to be able to do better and score more points the next round.
I want to use a d10 for tests in the game, rolling under a certain number means success, rolling over means failure.
So where do Fibunacci's numbers fit it 2-3-5-8-13-21-34-55-89-144-233-377.
8- 5- 3- 2 (numbers used in the test)
13-21-34-55 (Points for beating the test)
89-144-233-377 (What things cost in the shop)
For example; Fight test: You get attacked by a zombie, roll under 8 on a d10. Success: 13 points
My question is, are the increase in points to much, can people afford things in the shop in a satifactionary pace and today I have the stats that are used to roll against printed on the character sheet making them harder to allign with the 2-3-5-8 sequence, any ideas on how to solve that?
I want a complete game round to take about 30-45 min and the idea is that you spend the points to better your chanses for the next round and players draw a test car once they have spent their movement points and action points so a straight run gives you to onse side and back gives you 4 cards, but depending on how the maze are formed gives you closer to 12 test cards for one round.
I see what you mean with the possibility of being a long game, a possibe solution maybe is to give the players som starting points to spend in the shop before the firt round to better their stats and their possibilities of winning. I've been looking around for some other number sequence to use that would result in faster gameplay trough better chance at winning but no luck so far.