Hi there!
I'm looking for some help with the combat in my game. It's currently quite simple, but there is some math that I'm hoping to get rid of in favor of visual icons or something else. Here's the information so far:
In the game, there are a total of only 9 monsters, with a numerical hierarchical distinction: 1-9. (2 is stronger than 1, 3 stronger than 2 etc.)
When the Hero encounters a monster, both sides roll 1D6. The monster player adds their numerical value (Mummy would add a 2) and the Hero player adds their starting combat value of +3 to the roll. The highest value wins.
As the game goes on, the Hero can find 3 items that permanently increase his combat value by increments of +1, +1, and +3. This means that the most the Hero can have is a +8 to his roll.
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This system works, however I'm wondering if there's a way that I can use dice with symbols rather than numbers, or perhaps a combination of both? I'm trying to resolve the combat visually with the dice roll, rather than having to add figures on top of it.
The only requirements are that both players must roll their dice at the same time, so perhaps it would use coloured dice separate for the hero and the monster players. And somehow keeping a semblance of the monster hierarchy would be beneficial (somehow making 5 stronger than 4, if even by the smallest odds).
Any help would be much appreciated!
Hey there - wow! Thank you for the well worded response, there's definitely a lot there to digest and I appreciate that.
After reading it through a few times, I must say that I find a lot of it to be quite interesting and feasible. I like the advice on keeping the symbols clear and legible, with only 2 different symbols per die.
My question now is this - in the game, the monsters/player don't have hit points, so I was hoping to resolve each battle after 1 round. If the player loses, they miss a turn, if the monster loses, they are defeated and the player continues. Does this mean that the defense option is void? Would I need defend symbols in this case? Is there a way to use your method where the player who accumulates the most hits wins the round?