So I am working on my second "mash-up" title. Strangely enough this one combines Pandemic, Risk and Clue.
Some background about the game: the game is about the Second World War (WWII). And it is specifically designed around the time of the end of the war where the Nazis' are developing their ultra secret V-Bomb plans. As some of you already know, the Nazis could have maybe won the war had they finalized the V-Bomb and used them to attack England.
I am working with "Clue's" Hidden Information mechanic (namely hidden cards, removed from the game's central deck).
The game has 42 different country locations (all around Europe). Of those country locations, 2 are kept secret as being the secret factory where the V-Bombs are being built at and the secret launch site where the V-Bombs are supposed to take flight.
As players uncover country locations, they can eliminate locations from being the 2 secret locations.
The problem with this is that players need to "exhaust" the entire deck (40 cards) before being able to say which 2 locations are used for the ultra secret V-Bombs.
Can anyone propose OTHER types of Hidden Information mechanics or some kind of variant of Clue that makes it possible to either NOT exhaust the entire deck or have a way to keep secrecy (or winning conditions) from players???
As of today what I have planned is that the 10 last locations are kept secret and mixed with those cards is ONE (1) card, let's call it the V-Bomb card, which is mixed into the deck. If that card appears four (4) cards or later in the deck, players will win the game. If it appears EARLIER, players lose the game. The odds are 60/40 in favor of winning the game.
I'm not completely satisfied with this solution and wonder what anyone else might have as other ideas... Also there are NO Nazi players, that is handled by Artificial Intelligence (aka game rules). So that information must be kept secret from ALL players not just certain ones.
Feel free to also ask questions should clarifications be needed...
No players are co-operating with each other. Each player has a maximum of armies at his/her own disposal (which varies according to the number of players). So players will need to co-ordinate attack on various locations (if the Nazi army is present).
Some locations will become Nazi "Strongholds". Stronghold produce extra troops each turn. So what happens at the start of the game, Berlin is the ONLY Nazi Stronghold. From that stronghold, more Nazi troops get produce and migrate to nearest locations in Germany...
This is sort of like Pandemic's outbreak mechanic.