I have a board game that is pretty much done; however, there are two many pieces all over the place, and it adds to confusion and the price of the game because the price of the pieces. So I need to optimize the game so it still has the same amount of information but not as much confusion, and would appreciate your input.
First thing to keep trace of is a player's fame in 6 different cities. So throughout the game, a player gains fame through doing different actions and needs to keep track of their current fame. The problem is there are 6 players max, and each needs to record their running fame count in 6 different cities.
Second, a player's health. The health ranges from 5-15 health max.
Third the amount of gold a player currently has. Ranges from 0-60 Generally it is about 15 gold.
Fourth, some quests require you to do something for x amount of turns, and I need a good way to keep track of this.
Fifth, keep tract of modifiers to stats.
I have a few ideas of how to do this, but I am curious for all of your well informed oppinions. I always get great ideas from the community, and this has just been a bottle neck in this game's designing process. Thanks.
That answers all of my questions! I am going to make two different tracking sheets. One will be a community tracting sheet with all of the cities so that you can see your fame standing compared to others at all times, then I will make another tracking sheet for the individual heroes with gold, and health, and stats. I will show you my mockup in a bit, thankyou!