I'm working on a game that needs 6 'counters' per player to be distributed randomly across a board of hexagons.
Any suggestions about how to achieve that other than the rules saying 'distribute across the board until all players agree with the starting layout'? I think that might lead to arguments about positions giving one or other player and advantage so if prefer it was driven be a rule or mechanic.
It's early stages of this game design and I think it will be for 2-4 players so anything up to 24 counters to lay out.
Thank you
Michael
Still testing board size but likely 20x20 hexes. Counters are face up and will represent sheep that need to be rounded up.