The idea would be to offer three (3) standard units:
- Swordsman, Spearman and Knight.
Each unit has 15 cards. Top three (3) are common for ALL of that unit's technology tree. Bottom two (2) are specific for that class. Which means that ten (10) cards are COMMON and the last FIVE (5) are selectable:
So if you have a Swordsman, he can remain so with his 15 cards. But if you would want to use the Militia or Berserker, you would discard the Swordsman bottom two (5 cards) and choose either the Militia or Berserker FIVE (5) cards to enable that style of play.
Therefore you have 15 cards x 4 units = 60 cards + (2 specialization x 5 cards each x 2 units) = 60 + 20 cards = 80 cards. You can play around with the "core" units ...
Instead of four (4) "core" units (of type Swordsman), you could have THREE (3). And then you would have 45 + 20 = 65 cards! You can cut it further by have only ONE (1) of each specialization: 45 "core" + 10 cards = 55 cards (even less)!
Anyhow just some ideas ... you can explore them if you wish to do so!
Note #1: In total you would have 55 x 3 = 165 cards for only the units (but 9 units in all). Instead of 180 army cards... So 15 cards less (a small saving) ... but 9 instead of 12 units.
Fri and Quest, thanks for your suggestions. I will remember them. However, I plan to keep the current army setup the same, because I can't figure out how the technology would fit into my format. I will delete(or not) the berserker and ranger units, and add them in a later expansion, with will contain the technology stuff you guys talked about(that is, if the game succeeds enough to have an expansion. Thnks fr th sggstns.