Hi everyone, this is my first post!
I'm trying to resuscitate a game that's been on the back shelf for a while. The game asks players to take three actions per round (morning, afternoon, and evening/night) over seven days by placing a worker at a location and playing a card that matches the time and location (e.g. "beach" location in the "afternoon") to gain points in a particular category (e.g. "relaxation"). It's also worth knowing that locations are restricted in the number of workers that can be placed at each space and that players are trying to reach secret goals in the types and quantities of points that they score. Also, players are encouraged to place their last worker in each round in one of a few restricted locations or else they face a penalty on their first move of the next "day".
The problem is that gameplay is very slow. Play-testers seem to take a long time making decisions about where to place their workers and what card to play to get the points they need. It may be that there are too many variables to parse (location, time of day, category of points, scarcity of locations, end-of-round restrictions). I could reduce the game to 5 days but that won't really solve the slow game-play issues I've seen in playtesting.
Any suggestions that you can provide will be greatly appreciated. Also happy to provide additional details on the game mechanics if that will help.
Cheers!
Jacob, thanks for the thoughts and suggestions. I'm generally not a fan of real-time / dexterity games so I don't think I'll go that direction but your suggestions also made me think that I could have players declare their locations and cards simultaneously at each day break and then use another mechanism to resolve ties / collisions with the 'winning' player getting their desired combo and any 'losing' players forced to land at a 'consolation' space where they get fewer points (or something like that). So if three players chose the same location in the Morning but only two spaces were available then the third player would end up on the consolation space instead (e.g. there were no loungers left at the pool by the time they arrived).
It's also worth noting that spaces remain occupied for the full 'day' so making simultaneous decisions re: the Afternoon, Evening, and Night placements would be informed by the increasingly reduced number of options as each day progressed.
Thanks again for the input - I'll think about this option more to see if it might solve my problem.