The dice in my game are used in a press your luck fashion to match casting cost of spells. My intent is to make the dice themselves collectable and tradable in addition to the cards. This, of course, requires there to be a significant amount of diversity among possible dice you could own, and I want this to go beyond looks (although special/limited edition designs, new unique styling with each version, etc would be pretty cool). I want each die to affect the outcome of the game.
My first idea was to have a somewhat large set of elements/runes (say 12) with each die containing 6 random faces. A little while ago I posted about this and got some great feedback (thanks guys!). In particular, it was brought to my attention that such a large element pool introduces far too many permutations of casting costs and makes creating a cohesive deck, with powerful, Creative combos nearly impossible.
Recently, I think I may have found a solution, having a smaller element pool, but allowing for infinite permutations of dice: intentionally unfair dice. That is, dice That are skewed and misshapen so as to randomize the probabilities of each face, instead of randomizing the element on each face. Then, if you are creating a deck primarily consisting of fire spells, you would search for dice with higher chances of rolling fire.
Sorry for the long post! Just want to make sure my intent with this idea is clear. Please let me know of any thoughts or questions you have. I would love the feedback! Thanks!