I'm trying to figure out how player's can join a already-started game, and leave when they have played long enough. I would like to create a game that could support 2-8 people, and could include players joining, and leaving the game as it progresses.
I'm thinking in terms of a online computer game. A server lasts forever, and players join, and leave whenever they want. I don't think I will be able to create a mechanic that can support this, I think the game would have to include a game master or something like that.
Do any of you have any ideas? I think this was discussed previously, but now BGDF has more members, so we can discuss this here.
MatthewF has given me some ideas. Let's say some players get together to play this game. The game is point-based, so by building cities, achieving alliances, and winning battles, players can gain points, which in the end will make them the victors. A score board, or score track keeps track of how many turns one nation has had. When a new player comes into play, he places one of his tokens on turn one, and begins by placing a few cities/units. Each turn, players play action cards, or make actions some other way to earn points. At the end of a player's turn, he advances his token on the turn track one square.
At the end of the game, if player A has 160 points, and it took him 20 turns to obtain this number, he only got an average of 8 points a turn. But if player B got 100 points in 5 turns, then he has an average of 20 points per turn. Player B is the victor!
When a player leaves, his cities/fleets/soldiers/tokens are frozen and await a new leader. His token on the score/turn track is moved back half, so when the new player arrives he may take over for these variables(maybe some of you have different ideas for leaving, but this is what I have for now).
I don't know why I didn't think of this. I wish more online computer games were like this, winning is based on a kills to death ratio, not most kills! If I get 50 kills for 2 deaths I'm the best player, but if someone gets 82 kills with 60 deaths then he's a trigger-happy idiot! Thanks MatthewF for bringing this idea to my attention, I have a feeling I will be using this in the future(I hope you don't mind!).