So I designed a simple dice game.
You roll 5 dice, align them in a line, and keep them hidden from the other player.
You take 10 chits from the "bank"
Playing the game.
you can pay 2 chits to ask one of the following questions:
- How many of # do you have?
- What's the total count of your die?
- What's the value on _________ die?
You can also pay 1 chit to move a dice to a different location
As well as pay 3 chit to flip a die to it's opposite side.
Once each player is done, you count the difference between each row of die (i have 5, you have a 3, so I get 2 chits, etc).
Player with the most chits win.
I know this game is incredibly simple. But here's the catch.
It still feels too luck based for me. I have some solutions, but I'd like to get some insight.
The obvious is to roll less die in the beginning. Less die less chance of odd numbers.
I have also thought about making the questions cost 1 to ask, and movement be based on the response. so you ask a question, and it gives you the ability to move a die in response. Also, what other questions would be viable without giving away too much information?
Thanks.
I've been told that players announcing their moves helps mitigate a lot of the luck. I can see that.
Also, flipping die can only be done in the beginning of the round.