Has anyone made a list of Euroish game mechanics (mechanisms) that are generally unsuited to games that are models of something (because the mechanic has nothing to do with reality)?: worker placement, drafting, and change-each-round role selection are three that come to mind.
Mechanics unsuited to modeling
Sun, 05/10/2020 - 17:38
Sun, 05/10/2020 - 17:49
#1
Why Dr. Lew???
Just wanted to know ... I thought of "Card Drafting" but you already had "Drafting"... Here's a LIST to help you out (from BGG):
https://boardgamegeek.com/browse/boardgamemechanic
That should HELP you out quite a bit. I'll let you figure out which ones are okay and which are not "realistic".
Enjoy! (Also please post your thoughts as to the mechanics so that we can see your analytical self in progress... LOL)