What I have in my mind now is something of a different concept.
I had a Worker Placement mechanic to be used for "Quest Adventure Cards, 2nd Edition". And a bunch of you offered your opinions as to what Worker Actions could be. While that was HELPFUL, I came to an INTERESTING conclusion with the "Battle" mechanic.
Basically you put your workers into a bag and draw one at a time. The one that comes out of the bad DIES (Heroes and Monsters alike). This is so cool that it made me think:
So for "Battles" we have the Workers and the Bag.
And then there is a MATCHING MINI GAME which is a simple Worker Matching system. For example: 2 Blue and 2 Red. You need to get 2 Blue Workers and 2 Red ones to beat the PUZZLE.
Anyone have ideas about OTHER MINI GAMES with Workers??? I loosely use the TERM "Worker" (basically 6 different colors of acrylic cubes).
All input (and questions) are welcome. I know sometimes it may require a bit of explaining. But I'm definitely FEELING the MINI GAMES within the game itself. Different ACTIONS lead to different "MINI GAMES".
So far I have: "Recruit", "Convert", "Trade", "Match" and "Battle". Could use maybe 1 or 2 more ACTIONS with a corresponding MINI GAME!?
Following some more "thinking" and I decided against the "mini-games" because it is too difficult to design games that will WORK in tandem with the game. So I have gone back to the "drawing board" and reflected very hard on what "could" work.
That reflection led to eight (8) different Actions/Mechanics. Of those eight, seven (7) were easy to figure out ... It was the eigth (8th) one that took some time.
So these Actions/Mechanics are all about PARTIES (groups of Heroes not the Fun Event) and they are:
The hard one was "Shuffle" and as the name suggestions you transform ONE GROUP into ANOTHER (Many-to-many). This is GREAT because it allows you to modify an existing PARTY to the right combination of Heroes you may need.
It also makes other color cards more valuable. Meaning that before "Shuffle", you would have to rely on Convert (One-to-one) or Fortify (One-to-many). Now with "Shuffle" you can more easily transform from one set of cards to another set.