Hey everyone,
I’ve got a great idea for a MOBA style board game and was wondering what your thoughts are in Combat systems?
In a board game sense it’s a kinda staple to use Dice it and element of randomness with combat and damage but in MOBAs you generally have a LVL of the team or hero and that influences their damage and abilities.
Would a system with automatic Damage being applied be too simple and with no “thrills”? Or is a dice or random system appropriate for MOBA style combat?
Another conundrum is the XP and Minions. I have thought up a mechanic where the more minions you kill (and heroes) adds more XP into your XP pool which gives you the ability to cast Ultimates or special abilities. Like a currency. Does that seem like a balanced mechanic to reward players who farm minions?
Thanks very much :)
Thank you all for your in depth and valuable feedback.
And yes this is the idea I’ve kinda settled on developing with that previous post I put up about art and design. Is great example of the tone of game would be the Pc game Awesomenauts
Like you mentioned, I wanted to take a lot of inspiration from MOBA games. In particular the ones that only go for 30 (absolute maximum). The goal for this would be designing something that is quick, fun, super easy to play and hard to master. Hopefully I’m a fairly small and print friendly box.
I guess the whole Randomised dice thing has to be tried before I lean one way or the other.