I'm working on a concept for a game similar in some aspects to Drug Wars or Space Trader.
I'm trying to emulate the varying prices in a set amount of products as a player goes from Place A to Place B.
What I came up with so far:
All products have a base price. I'll just use two for now:
Food - 5
Water - 7
When you arrived at a location, you would roll a d8 for each item, and it would determine the current price, using a table like the attached.
So a player goes to Place A and rolls a d8 for each product.
Food -> 3 so it would cost 6 to buy and 3 to sell.
Water ->7 so it would cost 28 to buy and 14 to sell
They buy 5 units of water @ 6 apiece and move to Place B. Rolling d8 for each product
Food -> 4 so it would cost 8 to buy and 4 to sell. Unfortunatly no profit to be made here.
Water -> 3 so it would cost 10 to buy and 5 to sell.
Then on to Place C. Same process
Food -> 8 so it would cost 30 to buy and 15 to sell.
Water -> 5 so it would cost 14 to buy and 7 to sell.
They then sell all 5 units for 75, making 45 profit.
Does this seem overly clunky? I know it would be a lot of rolling.
The only way I can think to stream line it, is to make the chart only feature the Selling Price, and the rule would be the buying price is always double the selling price.
Any suggestions or ideas would be greatly welcome!
The pawn idea would work really well if it was board based. No cards being used either.
This game is going to be VERY light on pieces, so maybe I could have some other way for them to mark the current selling price.
I guess it would be 5-6 quick rolls each time they went to a new location, and it will be a solo game, so waiting for another player shouldn't be a problem.
We'll say for the sake of an example, (since I haven't fully decided on a theme) that this will take place in the wild west, so transporting goods could take some time, so there could be considerable economic fluctuations between rounds.
I guess if it was once per round, would a more random table work better.
In the example I attached to the first post, it ascends from left to right. Maybe if I shuffled the values around, they could roll once and some would be high, some would be low, some would be the same.