I'm creating a game where players have mini goals in the board game. To out it plainly, the more goals completed, the winner. I'm trying to vary my goals so it's not the just "go from A to B" and i'm looking for a more ideas of goals. The board is a map and players can move throughout with relitive ease. The map has places, some unique others places are frequent throughout. There are cards involved: some with the goals, others to help/hurt each player, and other cards to experience combat against. There is also 1 6-sided die.
Here's a list of goals I have:
Go to location and beat enemy
Go to location roll die for success
First player to location
Go to location within # of turns
Choose one location or another
As you can see,they still require just getting to a certain spot and i want a little more depth and variety to the game.
Aside from different combinations between the goals can anyone help me think of other ideas?
I was thinking about enemy/ally tokens, and I think it's applicable for this game. I'm just trying to keep the game from getting too complicated. The suggestions you guys gave me got my mind moving, and now i have over a page of goals. Thanks. I'm open to more ideas if anyone has them.