Hi, I posted most of the rules for my work-in-progress game Insania Lupina ( in the Mechanics & New Game Ideas section... ) and one of you gave me some feedback about the combat system...
The current system is here : Close Combat System
This is the comment :
Do you have any suggestions of a combat mechanic that could match this highly thematic game ?
My old system works, but I totally agree on the fact that something more innovative could be found...
( in the game, when you capture a city, you gain the support of its population - a fixed value each turn... if you need some "resource" )
The more "traces" you gather, the more City Tile you can remove rom the bag, the more chance you have to guess where he's hiding and force him to reveal.... We can say that some characters are more likely to be used to "investigate" than fight....