Hey everyone. I am going to try to explain as best as I can hopefully it can be understood. I am completely stuck as to what I should do here. So my game features up to 6 players. Each player starts out with 3 Attack Dice:
d6:
Hit
Hit
Miss
Miss
Miss
Miss
When you level up your Attack you add a d8 to your 3 d6
2 Hits
1 Hit
1 Hit
Miss
Miss
Miss
Miss
Miss
Attack Level 3 you add a different d8:
3 Hits
2 Hits
Hit
Miss
Miss
Miss
Miss
Miss
Attack Level 4 you add another different d8:
3 Hits
2 Hits
1 hit
1 Hit
Miss
Miss
Miss
Miss
Attack level 5 (Max) you add a different d6:
3 Hits
2 Hits
2 Hits
1 Hit
Miss
Miss
NOW these are the Enemy Dice...they get d6
Easy Enemies
Block
Block
Miss
Miss
Miss
Miss
Moderate Enemies
2 Blocks
Block
Block
Miss
Miss
Miss
Hard Enemies
2 Blocks
2 Blocks
BLock
Block
Miss
Miss
Boss
3 Blocks
2 Blocks
Block
Block
Miss
Miss
Ok so I've been trying to figure out how to do these Boss Battles. I've been testing all kinds of different roll combinations and I'm just not sure whats too easy/hard.
So in the game you have to find 6 pieces of treasure. Once all 6 have been found it will unlock the final boss. But you can't fight him until you are at least level 4.
So I have it now that every Boss starts out with the same Defend Dice. Each time a treasure is found, it increases all Boss' difficulty just a bit. But that's where I lose the balancing between Player Levels.
So lets say if 0 Treasures have been found, Bosses will have 1 Boss Die and 1 Hard Die.
1 Treasure Found: 2 Boss Dice
2 Treasures Found: 1 Boss, 2 Moderate
3 Treasures Found: 1 Boss, 3 Moderate
4 Treasures Found: 1 Boss, 3 Hard
5 Treasures Found: 1 Boss, 1 Moderate, 3 Hard
6 Treasures Found: 2 Boss, 2 Hard
After test rolling with a Level 5 Player against each of these, my results were this: (I did 25 rolls each)
0 Treasures: I hit them 23 times...they hit me 0 times and tied twice
1 Treasure: 18-3-4
2 Treasures: 13-5-7
3 Treasures: 12-5-8
4 Treasures: 12-8-5
5 Treasures: 10-12-3
6 Treasures 9-15-1
Then as I tested them for the lower levels it just got wayyy too difficult for them. So I'm really stuck at this point and am thinking of scratching my whole combat system. Hopefully someone understands this and could help me out. Any tips at all would be greatly appreciated.
Any questions please don't hesitate to ask!
Thanks everyone!
You start with 3d6 Attack Dice. Each with 2 Swords (hits) and 4 Blanks (Misses)...so the most hits you can get on an enemy with them rolling 0 Shields is 3.
When you choose to level up your Attack, you gain a Level 2 Attack Die d8 with:
1 side has 2 Swords on it so it would be considered a double hit. Another side has 1 Sword and another side has 1 Sword...the rest are Blanks. So far altogether you can score a total of 5 Hits if they roll no Shields.
So Level 3 Attack die you add another d8 this time 1 side has a Triple Hit, one has a double hit, then one with 1 Hit and the rest are blanks.
So now we can score a total of 8 Hits without them rolling Shields.
Level 4 Die you add another d8 with 3 Hits on one side, 2 Hits on one side, 1 Hit on one side and 1 more Hit on one side...the rest are blanks.
Total is 11 Hits without any enemies rolling shields during attack.
The last level gives you another d6 with one side being a Triple Hit, one side being a Double Hit, another side being Double Hit, then a Single Hit. The rest are blanks....so...
Total if you choose to level up your attack to 5, you can score up to 14 hits on an enemy if they roll no shields during an attack....however i think the odds of that are extremely slim.
Am I making this too complex? Is there a simpler way to accomplish this? I want to keep it as simple and fun as possible but with the ability to level up your attack some how without added stats or whatever.
Level 1 Enemy Die has 1 Shield, 1 Shield, rest are blanks on a d6.
Level 2 Enemy Die has 2 Shields (Double Block), 1 Shield, 1 Shield, rest are blanks on a d6.
Level 3 has 2 Shields, 2 Shields, 1 Shield, 1 Shield, rest are blanks on a d6.
Then the Boss die is the same as Level 3 but with 3 Shields on one side instead of 2...so its 3 Shields, 2 Shields, 1 Shield, 1 Shield and the rest are blanks.
The players will have powerups to help them against tough enemies but as far as core combat goes i just don't know if it is too confusing.
Apart from combat, you will be able to do side quests as they come up, you travel to dungeons and claim the treasure if u defeat the boss (key to the kingdom-ish).
Then when you have enough treasures the final boss unlocks and players can fight him.
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Hope this clears it up a bit on how this game works.