I'm looking for some ideas for progress tracks. Players will take actions that will advance their 4 pieces/pawns up four different tracks.
There will be 15 spaces divided into 3 sections and one final 16th space.
So far I'm considering these.
1. Go as high as you can:
3,3,3 - 6,6,6 - 10,10,10 - 15,15,15 - 21,21,21 - 28
2. Go as high as you can. Collect another resource during the game that you will multiply to your spot on the track:
x1x1x1 - x1x1x1 - x2x2x2 - x2x2x2 - x3x3x3 - x3x3x3 - x4
3. Go high overall but more important to land on the 3rd spot of a section by the end of the game:
1,2,3 - 2,4,6 - 3,6,9 - 4,8,12 - 5,10,15 - 25
4. Avoid the middle section (it is possible, but difficult, to not advance up a track)
25,21,17 - 13,9,5 - 1,0,1 - 5,9,13 - 17,21,25 - 30
Any other ideas? 0-30 points is the general target range. I've thought of 1st place, 2nd place, etc. on a track but thought that was a little boring.
Thanks in advance.
Thanks for the comments. Yes, players share their pieces on the same 4 tracks so I could add a more interactive element where you mess with other's pieces but I feel that would be too chaotic at this point. Thematically, the game is about eating food items on a main board and the food is represented by the advancement tracks. The thematics break down a bit with the different scoring tracks so not sure how to resolve the lack of thematic integration at this point. One other idea I may incorporate is something like Ganz Schon where you scoring your lowest score on a track times an item you collect on each track.