Real time games seem hard to make well. Weather with with a timed app or sand timers, there always seems to be too much chaos and or upkeep to be enjoyable.
Captain Sonar does a great job I think of this where the delay in actions is a result of actual thinking and making sure you are making the right moves while keeping a fast pace.
I am trying to add some sort of real time element to a game I’m working on but I can’t seem to find a good way to do it.
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The concept is a coop kitchen game where each player takes on the role of a chef. The game is a set collection/ resource management concept wherein the chefs all work together grabbing and preparing the needed ingredients for a given recipe on the menu. However they can only carry 2 resources (bun, plate, burger patty etc...) at a time, one in each hand. The kitchen has counter space however where you can place your resources down for others to grab and continue helping in the cooking process.
The mechanics work for the shared space and confines of a kitchen, but I find there is no huddle required in the game that most kitchens embody. The game plays more of a thoughtful strategy game where players will take significant time planning their kitchen routes and efficient paths to share the ingredients and get the meals out in as few turns as possible but I’d like to implement a way for the players to feel more rushed. Where mistakes will be common but that is the challenge.
So I thought a real time element would help. But I’m not a fan of digital timers, and the best I’ve come up with is a sand timer for how many recipes they can get out in a goven time but I don’t feel that this mechanism has enough flair.
Any ideas would be great!
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TLDR:
Looking for a fun real time mechanism for a cooperative kitchen cooking game beyond the basic use of a timer for the round to incite absence of huddle and frantic rush in the players.
I like the idea of a buzzer timer over sand timers. But I’m thinking more of a time stalling mechanic like in Captain Sonar, rather than a straight time limit.