I'm working on an alternate version of a game I made a while back, which was an arena battling cardcame in lieu of Summoner Wars. In this version, instead of stats, characters attack values are represented by numbers on the sides of their cards.
For the purpose of this mockup "HP" and classes aren't shown. The art I made are stand-ins of each character for now. Circles represent "1" and squares are "5". So two squares and a circle make "11".
The "Mock Layout" image shows the standard setup. Each player takes turns placing one of their character cards until a grid formation is made, then choose who goes first. Character cards will be double sided, with the only change being the color border to designate ownership.
Each player can take up to three actions during their turn. They can move, attack, or use an ability card (not shown here).
To attack you need to be adjacent to an enemy; adjacent meaning any numbers that connect as shown in the "Attacking" image. The smaller number is subtracted from the larger number, and the difference is taken out of the target's HP as damage. Any damage that would be 0 or lower becomes 1 instead. Normally a character can only attack once per turn.
A character can move up to 3 spaces per action. "Spaces" are represented by the sides of any card, shown in the "Pivoting" image. Pivoting is a standard move, but you can also swap places with an adjacent character if both cards belong to you, shown in the "Swap" image. Swapping counts as having moved both characters 1 space. Normally a character can only move a specific character once per turn.
"Turning" is the last aspect of movement. You can turn a character in place, or while they are pivoting/swapping. This way you can turn to a side of your card with stronger numbers. Turning in place counts as movement, thus you can only turn up to three sides per turn, per character. When pivoting/swapping you can turn up to the number of spaces you're moving (ex. In the "Pivoting" image you could turn up to 3 times).
Thanks for looking. Sorry if my explanation is a little long winded...I'm looking for feedback on these specific mechanics while I'm working on more placeholder artwork and ability cards.
Side note, none of the numbers shown on these cards are representative in any way of the final values of each character. Classes play a huge part in how numbers are distributed, and none of that is really shown here. I can post more about it later.
Thanks again. 3
I'll check it out to know what to avoid. I've actually never heard of this game before...On closer inspection it doesn't look too similar to what I'm trying to make at least on the mechanics side of things.
What I'm trying to make is a 4x4 squad building / skirmish game, where a lot of the preparation takes place outside of the game by customizing teams with different abilities / items.