Greetings, I am developing a Hybrid Genre game that includes role playing features Collectible card features and a table top strategy game. My chosen Mechanics to limit the played cards are civilization specific resources and skills called effects that the players buy from a pool at character creation. some of these effects are command, construct, cast, basic, advanced, economy+%, Production+, Materialize+, creature only and location only.
Command: grants the player the ability to play creature cards and creature tokens
Construct: gives the ability to play location cards and produce tokens
Cast: allows the play of magic cards
Basic: allows for any card of the basic type to be played\
advanced: allows for any card of the advanced type to be played
Economy+: boosts the players economy by a percent.
Production+ boosts the number of tokens created per turn
Materialize+ adds to the number of materialization of either locations or creatures
Creature only means the player can only materialize creatures
Location only means the player can only Materialize locations
These are a few of the possible effects i am using. The choices made in selecting these effects will change the way each player plays the same game. some effects have a negative cost and give back points for the player to spend elsewhere. I would like to know if this seems to complicated. If there are any question or clarifications needed please ask away.