Greetings,
I am in the initial plannign stages of a multiplayer minatures style RPG. For context I'd like to explain that battle in my game (if I can iron these issues out) will not be based on luck. If a character attacks, the attack is sucessful, there is no luck mechanic such as a die roll for sucess.
This said I am having issues conceiving how melee vs. ranged battle would function. Ranged characters would be easily able to sit back and take shots while the melee characters can't do much about it.
Ideas:
- Give ranged a low amount of damage and melee a high amount of damage.
Problem: Does not resolve issue, only prolongs it. Also this wouldn't be a very fun way to play out a battle. - Give melee a higher movement speed and hence they are able to 'catch' ranged.
Problem: There will be towers and walls etc. that ranged characters could sit behind. - Give melee a high amount of armour or some other sort of damage reduction statistic.
Problem: Same issues as the first point.
So, what do you guys think? I have a fairly strong and well written set of rules for a big epic game, but I'm really struggling to overcome this problem. Any help would be much appreciated!
Cheers
Thanks a lot for the reply Koen.
Maybe I'm just being paraniod about the gameplay before I've even prototyped it!
I think I'll take your advice and just go along with the ideas I have in a play testing environment and see how it feels.